Kaleidoscopic Home 🌈🌀✨

SPACE 10, Copenhagen (2021) Smithsonian, Washington DC (2022) Cable Gallery, Shenzhen (2023)

  • Space 10 Team
  • Production
  • Lighting developers
  • Copywriting
  • Identity design
  • Poem
  • Photography
  • Georgina McDonald, Kevin Curran, Tony Gjerlufsen, Mitsuko Sato, Sheila Fakurnejad, Sofia Clarke, Jana Perkovic, Virginia Lui, Mario Martinez
  • Soft sculptures filled with Biofoam, internally lit inflatable sculpture, interactive screen, interactive AR experience.
  • Fady Sadeq and Asif Rahman
  • Lindsey Rendell
  • Joseph Han
  • Sophie Isherwood
  • Seth Nicolas

"We don’t stop playing because we grow old; we grow old because we stop playing." —George Bernard Shaw

What if a home could be spontaneously sculptural, rather than static — and how might that affect our health and well-being? The Kaleidoscopic Home exhibition was a speculative installation exploring how playful interventions in our home can enrich our everyday lives.

Playful awakening

Studies have shown that spaces that engage us in multiple ways can have positive physical and mental benefits, like boosting our immune system and promoting brain and cognitive health. Blue Zones are places on Earth where people live the longest and healthiest lives. Communities there live in environments that nudge them into natural movement.

Artists and architects Madeline Gins and Shusaku Arakawa devoted their lives to the concept of reversible destiny. They believed ‘death is old-fashioned’ and that we could resist it by living in a perpetual state of instability. So they designed unusual, colourful, undulating homes that would keep residents on their toes. Their architecture is a sensorial awakening to remind us we are alive.

We know that when adults play, it can relieve stress and increase emotional well-being. Play, like meditation, tasks us with being present.

Sculptor and playground designer Isamu Noguchi believed sculpted, artistic environments should be part of everyday life. He thought children should experience a playground the way humans first experienced Earth: as a spectacular and complex place. Like Gins and Arakawa, Noguchi’s radical ideas were ahead of their time.

Space 10 Gallery, Copenhagen

A tactile, animated, evolving home

What if the home could be a labyrinth of ever-generative flurries of activity, rather than a space of complacency? What if each day provoked a new excursion into wildly creative play?

In the spirit of Noguchi, Gins and Arakawa, Tin&Ed have converted SPACE10 Gallery into an immersive installation that encourages play. Springing off from the digital environment generated by their app, the exhibition extends the augmented reality with tactile sculptures. The result is an immersive playscape that nudges us towards boundless ways of moving and being — like a playground for all ages.

Democratic accessibility

At the heart of Kaleidoscopic Home is a playful exploration of how emerging technology might redefine the future of how we live at home. The AR app generates digital obstacles in response to everyday surfaces like tables and chairs, to fill each day with spontaneity. While the exhibition encourages interaction with both tangible sculptures and digital visual cues, in the future we could achieve this experience solely with an app.

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Kaleidoscopic Home 🌈🌀✨ Kaleidoscopic Home 🌈🌀✨ Kaleidoscopic Home 🌈🌀✨ Kaleidoscopic Home 🌈🌀✨ Kaleidoscopic Home 🌈🌀✨

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Tin Nguyen & Edward Cutting are Australian artists and creative technologists based in New York. They create playful installations and experiences that illuminate the borderless dimension between art and science, the physical and the digital, the human and the more than human.

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